Malte Greve

Technical Sound Design

Cursed Dash was a Game Jam Project I did with a programmer friend of mine during Metroidvania Month 21 (August – September 2023). The optional Theme was ruins. The game turned into a metroidvania autorunner with slight horror elements.

The base design principle behind my sounds was my wish to do sound design for a horror game. But more importantly, this was the first time I decided to implement my SFX with Wwise myself, writing my own code where necessary.
My programmer provided unity events where I could attach my Wwise events with a simple script, showcased in the following screenshots.

The first two screenshots show the unity event, the third my own function posting the Wwise Event to the attached game object.
While it was by no means a incredibly complex project, it was a very fun and rewarding experience and I will be continuing this line of work.

I am currently working on a small programming project in unity, where I will also be implementing the sound with scripting directly in Unity.

I am also designing a small game with the programmer I worked with on Cursed Dash, a local coop „Hidden in Plain Sight“-style 1984 themed game.

Stay tuned!

Metroidvania Month 21:
Cursed Dash

Global Game Jam 2019:
Twanyz

Episode 14 onward:
Dice Actors